EARTH
10Machina Force
Archetype:
Machina
ATK:
4600
DEF:
4100
View:
4571
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
Machina Force — Power Evaluation
Final Score: 52 ± 4 · Confidence: Medium
- Intrinsic: 54 · Deck: 56 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion, Material body
Why it scores here
Machina Force is a high-ATK Level-10 body that must be Special Summoned exclusively via Commander Covington, making it inaccessible if that enabler is negated or removed. Its primary value lies in serving as Fusion material for Chimeratech Fortress Dragon (which co-appears in 94.2% of its 171 host decks) and in its ability to recursively Special Summon Machina Soldier, Machina Sniper, and Machina Defender from the GY when sacrificed—creating resource generation for board extension. However, the 1000 LP cost per attack significantly limits its flexibility as a traditional boss piece, and its strict summon restriction and lack of direct disruption (no negation, removal, or hand-trap capability) constrain its power despite its broad presence across 16 archetypes. The high ATK (4600) earns no power points; the score reflects that this is a specialized board piece rather than an engine enabler.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Appears in 171 decks across 16 distinct archetypes with strong co-occurrence in Machina (39.2%) and Cyber Dragon (12.3%), but mandatory special summon via Commander Covington only limits independent accessibility. (verified) |
| Combo & Conversion | 55 | As a board piece rather than a starter, it generates resource value only when already on-field and willing to sacrifice itself to revive Machina Soldier, Sniper, and Defender from GY—a conditional, multi-card scenario. (inferred) |
| Resource Economy | 50 | Costs 1000 LP to attack and sacrifices itself to gain three monster bodies (+2 net advantage), but this recursion effect requires all three specific Machina monsters in GY, making it roughly even overall. (verified) |
| Effect & Interaction | 25 | No direct disruption: provides no negation, removal, hand-trap capability, or floodgate effect; its only defensive utility is blocking as a large body and paying LP to attack. (verified) |
| Material Utility | 75 | Serves as Level-10 EARTH Machine material for Fusion/Synchro/Rank strategies; co-appears with Chimeratech Fortress Dragon in 94.2% of its decks, confirming primary use as Fusion material. (verified) |
| Resilience & Flexibility | 40 | Depends entirely on Commander Covington for access; cannot be Normal Summoned/Set; and the 1000 LP attack cost discourages typical boss-piece deployment, yielding multi-turn utility only if sacrificed via its own effect. (verified) |
| Deck-Building Efficiency | 70 | Runs at 1.42 copies average (64.9% run 1 copy, 28.1% run 2 copies) with low brick risk due to tutor restriction; splashes into 16 archetypes without heavy deckbuilding strain. (observed) |
Calculation
Weight profile: Boss/End-board primary role. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: Severe summon restriction (-3); High attack cost (-2); Multi-archetype splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- High ATK (4600) and DEF (4100) provide substantial material utility for Fusions and other Special Summons
- Recursive resource generation (revive three specific Machina monsters from GY) enables board extension in late-game scenarios
- Consistent inclusion in Machina decks (39.2% of 171 decks) demonstrates archetype synergy
- Strong co-occurrence with Machina core cards (Fortress 98.2%, Gearframe 98.2%) and Chimeratech Fortress Dragon (94.2%)
- Splashes into 16 distinct archetypes, indicating generic Machine-type material value
Weaknesses
- Mandatory exclusive summoning via Commander Covington creates a single critical point of failure
- 1000 LP attack cost severely limits its use as a typical finisher or damage dealer
- No direct disruption or interaction (no negation, removal, hand-trap, or floodgate effects)
- Recursion effect requires all three specific Machina monsters in GY simultaneously, creating setup cost
- Low resilience if the Covington enabler is negated or interrupted
Counters / choke points
- Negation of Commander Covington prevents this card from being accessed entirely
- Graveyard interruption (Forbidden Graveyard, D.D. Crow targeting recursion targets)
- Removal before sacrifice (prevents resource generation via its own effect)
- Going-second board breaks that punish heavy Covington setup investment
Best use
Fusion material for Chimeratech Fortress Dragon; late-game resource generator via recursive Machina revival. Decks: Machina, Gadgets, Cyber Dragon, Ancient Gears. Suggested copies: 1.
Evidence & gaps
- Verified: Card text and stats from evidence.card (Level 10, 4600 ATK, 4100 DEF, EARTH, Machine, Machina archetype); Appears in 171 recent decks across 16 distinct archetypes; Core Machina home: 67 decks (39.2% of sample); also in Gadgets (21), Cyber Dragon (21), Ancient Gears (20), and 12 other archetypes; 98.2% co-occurrence with Machina Fortress and Machina Gearframe; 94.2% co-occurrence with Chimeratech Fortress Dragon; Average copies per deck: 1.42 (64.9% run 1 copy, 28.1% run 2 copies, 7.0% run 3 copies); Cannot be Normal Summoned/Set; must be Special Summoned by Commander Covington only; 1000 LP cost per attack declaration; Self-sacrifice effect revives Machina Soldier, Machina Sniper, and Machina Defender from GY
- Observed: Included in 39.2% of sample as core Machina piece and tech in 60.8% of other archetypes; 1-2 copies is the norm (93.0% of decks), suggesting it is not redundant but also not a singleton tech; Chimeratech Fortress Dragon co-appearing in 94.2% indicates primary use as Fusion material
- Inferred: Primary role is Boss/End-board finisher summoned via Commander Covington line; Secondary role as Recovery/Recursion enabler for Machina revival lines; Tertiary role as Level-10 EARTH Machine material for Synchro and Rank strategies; High ATK (4600) contributes primarily to material utility, not independent board impact; Recursive resource generation (+2 net cards) occurs only when all three specific Machina monsters are in GY
- Data gaps: No combo evidence supplied; combo conversion is inferred from card text and deck context only (no boards show this card in action) No guide evidence supplied; strategic role is inferred from deck co-occurrences and top partners No banlist token; assumed 3 copies unlimited (no explicit ban data available) No usage statistics (StatisticsCard); archetype inclusion % based on 171-deck sample only, not historical rate data






